Live Streaming Games And Politics Of Gender Performance The Case Of





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Live-streaming, games and politics of gender performance: The case of

Nov 8, 2017 First published online November 8, 2017. Live-streaming, games and politics of gender performance: The case of Nzhubo in China. Ge Zhang and Larissa Hjorth View all authors and affiliations. Volume 25, Issue 5-6. https://doi.org/10.1177/1354856517738160. Contents. Get access. More. Abstract.

Live-streaming, games and politics of gender performance: The case of

Nov 8, 2017 Live-streaming, games and politics of gender performance: The case of Nzhubo in China. DOI: 10.1177/1354856517738160. Authors: Dino Ge Zhang. City University of Hong Kong....

Live-streaming, games and politics of gender performance: The case of

Abstract. In the emerging scholarship on live-streaming sites, the role of gender has been relatively over-looked. This article aims to address this oversight by capturing the controversial rise ...

Live-streaming, games and politics of gender performance: The case of

Live-streamers in China are predominantly female and heterosexual, so their heterosexual male counterparts barely receives attention. In this paper, we invoke the concept of "emergent masculinities" to critically examine how male live-streamers engage this typically feminine profession.

Live-streaming, games and politics of gender performance: The case of

DOI: 10.1177/1354856517738160 Corpus ID: 148773968; Live-streaming, games and politics of gender performance: The case of Nzhubo in China @article{Zhang2019LivestreamingGA, title={Live-streaming, games and politics of gender performance: The case of N{\"u}zhubo in China}, author={Gehao Zhang and Larissa Hjorth}, journal={Convergence: The International Journal of Research into New Media ...

Live-streaming, games and politics of gender performance - CityU

Live-streaming, games and politics of gender performance : The case of Nzhubo in China Research output : Journal Publications and Reviews (RGC: 21, 22, 62) 21_Publication in refereed journal peer-review

Live-streaming, games and politics of gender performance: The case of

Live-streaming, games and politics of gender performance: The case of Nzhubo in China - Digital Ethnography Research Centre. Zhang, G. & Hjorth, L. 2019, Live-streaming, games and politics of gender performance: The case of Nzhubo in China, Convergence, vol. 25, no.5-6, pp. 807 825. 10.1177/1354856517738160. PUBLISHER LINK. DERC authors.

Sci-Hub | Live-streaming, games and politics of gender performance: The

sci. hub. to open science. save. Zhang, G., & Hjorth, L. (2017). Live-streaming, games and politics of gender performance: The case of Nzhubo in China. Convergence: The International Journal of Research into New Media Technologies, 135485651773816. doi:10.1177/1354856517738160. 10.1177/1354856517738160.

scholars.cityu.edu.hk

TY - JOUR T1 - Live-streaming, games and politics of gender performance T2 - The case of Nzhubo in China AU - Zhang, Ge AU - Hjorth, Larissa PY - 2019/12 Y1 - 2019/12 N2 - In the emerging scholarship on live-streaming sites, the role of gender has been relatively overlooked.

Community and Capital: Experiences of Women Game Streamers in Southeast

Oct 25, 2021 Abstract. This study explores how women game live streamers in Southeast Asia make sense of their experiences as performers and gamers on streaming platforms dominated by Western products and performers. We conducted 13 in-depth interviews guided by an interpretive phenomenological approach to understand their experiences.

Frontiers | Gender performances on social media: A comparative study of

Oct 25, 2022 Gender and interaction. China has the worlds largest live-streaming market in terms of the scale of participation and revenue generation (Wang and Zhang, 2022).The COVID-19 crisis has further accelerated the growth of live-streaming even amid the economic downturn (), as almost 9,000 live-streaming enterprises registered by the end of 2020, increasing by 360.8% compared to 2019 (iResearch ...

Community and Capital: Experiences of Women Game Streamers in Southeast

Sep 30, 2021 This study explores how women game live streamers in Southeast Asia make sense of their experiences as performers and gamers on streaming platforms dominated by Western products and performers. We conducted 13 in-depth interviews guided by an interpretive phenomenological approach to understand their experiences.

Feeling for an Audience: The Gendered Emotional Labor of Video Game

Dec 1, 2019 Pokimane's constant performance of her positive emotion of excitement and appearing to be adorable is what Ruberg and Cullen (2020) term the "emotional labour" of video game live streaming in ...

Does game-irrelevant chatting stimulate high-value gifting in live

Jan 1, 2023 Zhang and Hjorth, 2019 Zhang G., Hjorth L., Live-streaming, games and politics of gender performance: The case of Nzhubo in China, Convergence 25 (56) (2019) 807 825, 10.1177/1354856517738160.

Desiring Wanghuang: Live Streaming, Porn Consumption and Acts of

Mar 4, 2022 This paper investigates Chinese gay mens consumption of domestic pornography on international social network platforms following the countrys anti-porn campaigns targeting live streaming. Set aga...

Gender in Chinese Video Games - Sun - Wiley Online Library

Jul 20, 2020 Abstract. This entry provides a panoramic introduction to gender representation in Chinese video game cultures. Concentrating on gender bias in both game production and consumption, it presents three major stereotypes about women in the games industry, ranging from silent nonplaying characters (NPCs) to active consumers.

Dare to Dream, Dare to Livestream: How E-Commerce Livestreaming

A Systematic Review of Literature on User Behavior in Video Game Live Streaming. Int. ... Bandara, P., Narasinghe, M. and Vyas, D. 2021. Exploring Entrepreneurial Activities in Marginalized Widows: A Case from Rural Sri Lanka. ... G. and Hjorth, L. 2019. Live-streaming, games and politics of ...

Obscene, pornographic, or otherwise objectionable: Biased definitions

May 11, 2020 Zhang G, Hjorth L (2019) Live-streaming, games, and politics of gender performance: The case of Nuzhubo in China. Convergence 25(5-6): 807825.

[PDF] Chinas livestreaming industry: platforms, politics, and

Mar 20, 2019 Decades-old cultural policies fostered underlying conditions that advantage female streamers engaging in gendered performativity to appeal to lonely rich men. Livestreamers ride marketing imperatives directing consumers to cross-integrated e-commerce platforms that fuel Chinas emerging consumption culture.

Dino G. ZHANG

ISEA 2016, City University of Hong Kong. Dino G. ZHANG, *I have provided links/pdfs for most sources* edited books and special issue 2023, , . [with Sun Jing] 2021, ASIA.LIVE: Inaugurating Livestream Studies in Asia, Asiascape: Digital Asia, 8:1-2. [with Gabriele de Seta] 2021, (Un)Locked ...

[PDF] Producing Value Out of the Invaluable: A Critical/Cultural

Aug 23, 2018 It is argued that live streaming in China manifests an emerging trend of capitalist enclosure in cyberspace, which has dire implications for peoples subjectivities and interactions and the erosion of users freedom and individuality. This paper extends the critique of informational capitalism to increasingly commercialised cyberspace in China by examining the case of live streaming ...

Gender in Chinese Video Games - Sun - Wiley Online Library

Jul 20, 2020 Abstract. This entry provides a panoramic introduction to gender representation in Chinese video game cultures. Concentrating on gender bias in both game production and consumption, it presents three major stereotypes about women in the games industry, ranging from silent nonplaying characters (NPCs) to active consumers.

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